package hunt.treasure.config;

public class ImageInfos {
	// splash screen
	public static final String SPLASH_NAME = "splash.jpg";
	public static final int SPLASH_WIDTH = 1920;
	public static final int SPLASH_HEIGHT = 1080;
	//start screen
	public static final String MENU_BG_NAME = "splash.jpg";
	public static final int MENU_BG_WIDTH = 1920;
	public static final int MENU_BG_HEIGHT = 1080;
	public static final String LOGIN_BUTTON_NAME = "login_button.png";
	public static final int LOGIN_BUTTON_WIDTH = 284;
	public static final int LOGIN_BUTTON_HEIGHT = 284;
	public static final String REGISTER_BUTTON_NAME = "register_button.png";
	public static final int REGISTER_BUTTON_WIDTH = 284;
	public static final int REGISTER_BUTTON_HEIGHT = 284;
	public static final String FACEBOOK_BUTTON_NAME = "facebook_button.png";
	public static final int FACEBOOK_BUTTON_WIDTH = 284;
	public static final int FACEBOOK_BUTTON_HEIGHT = 284;
	public static final String GOOGLE_BUTTON_NAME = "google_button.png";
	public static final int GOOGLE_BUTTON_WIDTH = 422;
	public static final int GOOGLE_BUTTON_HEIGHT = 172;
	// background
	public static final String BACKGROUND_GAME = "background.jpg";
	public static final int BACKGROUND_WIDTH = 1920;
	public static final int BACKGROUND_HEIGHT = 1080;
	// players
	public static final String PLAYER_1_NAME = "player_1.png";
	public static final int PLAYER_1_WIDTH = 95;
	public static final int PLAYER_1_HEIGHT = 146;
	public static final String PLAYER_2_NAME = "player_2.png";
	public static final int PLAYER_2_WIDTH = 91;
	public static final int PLAYER_2_HEIGHT = 139;
	// shop, item, info
	public static final String SHOP_NAME = "shop.png";
	public static final int SHOP_WIDTH = 228;
	public static final int SHOP_HEIGHT = 173;
	public static final String ITEM_NAME = "items.png";
	public static final int ITEM_WIDTH = 228;
	public static final int ITEM_HEIGHT = 203;
	public static final String INFO_NAME = "info.png";
	public static final int INFO_WIDTH = 228;
	public static final int INFO_HEIGHT = 182;
	// compass
	public static final String COMPASS_NAME = "compass.png";
	public static final int COMPASS_WIDTH = 260;
	public static final int COMPASS_HEIGHT = 392;
	// dice
	public static final String DICE_NAME = "dice.png";
	public static final int DICE_WIDTH = 157;
	public static final int DICE_HEIGHT = 159;
	// mini map
	public static final String TINY_MAP_NAME = "tiny_map.png";
	public static final int TINY_MAP_WIDTH = 335;
	public static final int TINY_MAP_HEIGHT = 250;
	// terrains
	private static final int TERRAIN_WIDTH = 163;
	private static final int TERRAIN_HEIGHT = 140;
	public static final String TERRAIN_DESERT_NAME = "terrain_desert.png";
	public static final int TERRAIN_DESERT_WIDTH = TERRAIN_WIDTH;
	public static final int TERRAIN_DESERT_HEIGHT = TERRAIN_HEIGHT;
	public static final String TERRAIN_FOREST_NAME = "terrain_forest.png";
	public static final int TERRAIN_FOREST_WIDTH = TERRAIN_WIDTH;
	public static final int TERRAIN_FOREST_HEIGHT = TERRAIN_HEIGHT;
	public static final String TERRAIN_PLAIN_NAME = "terrain_plain.png";
	public static final int TERRAIN_PLAIN_WIDTH = TERRAIN_WIDTH;
	public static final int TERRAIN_PLAIN_HEIGHT = TERRAIN_HEIGHT;
	public static final String TERRAIN_RIVER_NAME = "terrain_plain.png";
	public static final int TERRAIN_RIVER_WIDTH = TERRAIN_WIDTH;
	public static final int TERRAIN_RIVER_HEIGHT = TERRAIN_HEIGHT;
	public static final String TERRAIN_SWAMP_NAME = "terrain_swamp.png";
	public static final int TERRAIN_SWAMP_WIDTH = TERRAIN_WIDTH;
	public static final int TERRAIN_SWAMP_HEIGHT = TERRAIN_HEIGHT;
	public static final String TERRAIN_HIDDEN_NAME = "terrain_hidden.png";
	public static final int TERRAIN_HIDDEN_WIDTH = TERRAIN_WIDTH;
	public static final int TERRAIN_HIDDEN_HEIGHT = TERRAIN_HEIGHT;

}
